In this episode, we talk to Eric Provencher, a staff research engineer at Unity and a lead developer of Unity’s XR Interaction Toolkit (XRI). We ask him about his views on the metaverse and explore some of the innovative interactions that XRI enables for VR and AR experiences. He explains what XRI is, why it’s useful and how to get started with it. He also tells us about his passion for natural user interfaces (NUI) and hand tracking for VR/AR. He shares his insights on why hand tracking is so important and whether it will replace VR controllers at some point. He also imagines some future interaction modalities that may emerge in the metaverse. Tune in to this fascinating conversation and learn more about the possibilities of XR interaction!